Thursday, March 15, 2012

After more than a decade when Diablo III began to develop, finally the long wait is over as Blizzard announced that the next series of the dark fantasy/horror-themed action role-playing game is finally set for release! Diablo III, which will be unleashed from the burning hell on May 15 this year, is already available for pre-sales in battle.net starting today.



"Beginning May 15, players around the world will be able to return to Tristram to discover the dark secrets of a fallen star and begin their quest to save Sanctuary from the impending demonic invasion. To secure your place as a barbarian, monk, demon hunter, witch doctor, or wizard right now, simply log in to your Battle.net account, and then purchase and download* Diablo III, and you’ll be ready to play when the game launches." - us.battle.net


Diablo III gamers can reach retailers across the United States, Canada, Europe, South Korea, Southeast Asia, Australia, New Zealand, and the regions of Taiwan, Hong Kong, and Macau while digital purchase of the game through Blizzard’s Battle.net® website is also available for regions in Mexico, Argentina, Chile, and Brazil.

New and improved gameplay expriences, unique battle arenas for PvP (player versus player), a custom 3D game engine with retained 'feel' from previous games in the series including a viewpoint reminiscent of the isometric view of Diablo III's  predecessors are only few to mention added features that will make Diablo III more engaging to play.

Of course, the five character classes (Wizard, Witch Doctor, Demon Hunter, Barbarian and Monk) of the game is still available but unlike in the previous series, character gender, whom the player want to use in the gameplay, can now be selected. Let's get to know them class by class as described in Diablo III site:
Witch Doctor
Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acrid poison clouds, and wasting curses.

The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control  over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes.

Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling  their enemies from afar, they are also more than capable of slaying weakened foes with their own hands.


Barbarian

Barbarians are savage wanderers who never flinch from close-quarters combat. Mighty ground stomps, leaping attacks and dual-wielded slashes leave a barbarian’s enemies dead in their boots and send any survivors fleeing for cover.

Barbarians can dominate a melee with nearly any combination of weapon and approach, though they tend towards massive and imposing weaponry. Barbarians are no strangers to the pains of battle, and often fare better in the midst of several opponents, taking and giving cuts, than when attempting to chase down single targets.

Barbarians’ attacks are primarily melee focused. Their quick weapon swings whittle down the number of weaker foes in seconds, while their slower, ground-shaking slams and stomps can send approaching hordes reeling and crack the armor of mightier foes.

Monk
Monks are sacred warriors who channel divine power through sheer force of will. Healing waves mantras of protection and attacks empowered with holy might are all within their purview.

Skilled monks deliver rapid-fire attacks unarmed or with a variety of well-balanced weapons. In combat, they emphasize high maneuverability over staying power, darting in and out of melees and avoiding protracted slugfests.
Demon Hunters

Demon hunters are relentless vigilantes who execute their infernal targets with an arsenal of ranged weapons. They crouch and take aim far from danger, relying on bows, deadly traps, and projectiles to swiftly bring an end to the creatures that haunt their world.

With sweeping blasts of shot, wide salvos of arrows and timed explosives at their disposal, demon hunters excel at devastating groups of foes who cluster together. Hunters’ pinpoint accuracy also allows them to deal with stronger monsters at a distance: they can snipe at key targets or fall back while snapping off kill shots at advancing foes.
Wizard

Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn, and freeze their foes, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks.

Wizards grip wands and staves to focus their less potent magics, blasting at their enemies while gathering the energy or time necessary to destroy them in a dazzling hail of arcane might.

With few exceptions, wizard attacks are conducted at a distance, away from danger. As living artillery, wizards are well suited to relying on long-range destructive power.



Watch the preview of Diablo III gameplay





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